11.314
suntingan
Tidak ada ringkasan suntingan Tag: VisualEditor Suntingan perangkat seluler Suntingan peramban seluler |
Tidak ada ringkasan suntingan Tag: Suntingan perangkat seluler Suntingan peramban seluler |
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Baris 20: | Baris 20: | ||
|9.||J.62GIM00.009.1||Membuat [[Desain Mekanika Game]] (Game Mechanic Design) | |9.||J.62GIM00.009.1||Membuat [[Desain Mekanika Game]] (Game Mechanic Design) | ||
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|10.||J.62GIM00.010.1||Membuat Desain Sistem Game (Game System Design) | |10.||J.62GIM00.010.1||Membuat [[Desain Sistem Game]] (Game System Design) | ||
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|11.||J.62GIM00.011.1||Membuat Desain Teknik Game (Game Technical Design) | |11.||J.62GIM00.011.1||Membuat [[Desain Teknik Game]] (Game Technical Design) | ||
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|12.||J.62GIM00.012.1||Membuat Desain Level Game (Game Level Design) | |12.||J.62GIM00.012.1||Membuat [[Desain Level Game]] (Game Level Design) | ||
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|13.||J.62GIM00.013.1||Membuat Desain Narasi Game (Game Narrative Design) | |13.||J.62GIM00.013.1||Membuat [[Desain Narasi Game]] (Game Narrative Design) | ||
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|14.||J.62GIM00.014.1||Membuat Purwarupa Desain Game (Game Design Prototype) | |14.||J.62GIM00.014.1||Membuat [[Purwarupa Desain Game]] (Game Design Prototype) | ||
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|15.||J.62GIM00.015.1||Melakukan Riset Pengguna Game (Game User Research) | |15.||J.62GIM00.015.1||Melakukan [[Riset Pengguna Game]] (Game User Research) | ||
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|16.||J.62GIM00.016.1||Melakukan Penyesuaian Desain Game (Game Design Balancing) | |16.||J.62GIM00.016.1||Melakukan [[Penyesuaian Desain Game]] (Game Design Balancing) | ||
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|17.||J.62GIM00.017.1||Membuat Konsep Artistik Utama Video Game (Key Concept Art) | |17.||J.62GIM00.017.1||Membuat [[Konsep Artistik Utama Video Game]] (Key Concept Art) | ||
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|18.||J.62GIM00.018.1||Membuat Dokumen Perancangan Artistik (Art Design Document) | |18.||J.62GIM00.018.1||Membuat [[Dokumen Perancangan Artistik]] (Art Design Document) | ||
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|19.||J.62GIM00.019.1||Merekam Gerak Model dengan Menggunakan Sensor Digital (Motion Capture) | |19.||J.62GIM00.019.1||Merekam [[Gerak Model dengan Menggunakan Sensor Digital]] (Motion Capture) | ||
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|20.||J.62GIM00.020.1||Melakukan Integrasi Objek Statis ke Game Engine (Static Assets Integration) | |20.||J.62GIM00.020.1||Melakukan [[Integrasi Objek Statis ke Game Engine]] (Static Assets Integration) | ||
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|21.||J.62GIM00.021.1||Melakukan Integrasi Objek Dinamis ke Game Engine (Dynamic Assets Integration) | |21.||J.62GIM00.021.1||Melakukan [[Integrasi Objek Dinamis ke Game Engine]] (''Dynamic Assets Integration'') | ||
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|22.||J.62GIM00.022.1||Membuat Dokumen Desain Teknikal Game (Technical Design Document) | |22.||J.62GIM00.022.1||Membuat [[Dokumen Desain Teknikal Game]] (''Technical Design Document'') | ||
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|23.||J.62GIM00.023.1||Membuat Framework Game | |23.||J.62GIM00.023.1||Membuat [[Framework Game]] | ||
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|24.||J.62GIM00.024.1||Mengimplementasikan Game Engine | |24.||J.62GIM00.024.1||Mengimplementasikan [[Game Engine]] | ||
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|25.||J.62GIM00.025.1||Membuat Fitur Gameplay Permainan | |25.||J.62GIM00.025.1||Membuat Fitur Gameplay Permainan | ||
Baris 54: | Baris 54: | ||
|26.||J.62GIM00.026.1||Mengimplementasikan Fungsionalitas Tambahan pada Game Engine (Tools and Plug- in Implementation) | |26.||J.62GIM00.026.1||Mengimplementasikan Fungsionalitas Tambahan pada Game Engine (Tools and Plug- in Implementation) | ||
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|27.||J.62GIM00.027.1||Mengimplementasikan Game Debugging | |27.||J.62GIM00.027.1||Mengimplementasikan [[Game Debugging]] | ||
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|28.||J.62GIM00.028.1||Mengimplementasikan Optimasi Kinerja Game | |28.||J.62GIM00.028.1||Mengimplementasikan Optimasi Kinerja Game | ||
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|29.||J.62GIM00.029.1||Melakukan Analisis Pasar (Market Research) | |29.||J.62GIM00.029.1||Melakukan [[Analisis Pasar]] (Market Research) | ||
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|30.||J.62GIM00.030.1||Membuat Perencanaan Bisnis | |30.||J.62GIM00.030.1||Membuat Perencanaan Bisnis |