Kode Unit Kompetensi/Pemrograman Game: Perbedaan antara revisi

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Tidak ada ringkasan suntingan
Tag: VisualEditor Suntingan perangkat seluler Suntingan peramban seluler
Tidak ada ringkasan suntingan
Tag: Suntingan perangkat seluler Suntingan peramban seluler
 
Baris 20: Baris 20:
|9.||J.62GIM00.009.1||Membuat [[Desain Mekanika Game]] (Game Mechanic Design)
|9.||J.62GIM00.009.1||Membuat [[Desain Mekanika Game]] (Game Mechanic Design)
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|10.||J.62GIM00.010.1||Membuat Desain Sistem Game (Game System Design)
|10.||J.62GIM00.010.1||Membuat [[Desain Sistem Game]] (Game System Design)
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|11.||J.62GIM00.011.1||Membuat Desain Teknik Game (Game Technical Design)
|11.||J.62GIM00.011.1||Membuat [[Desain Teknik Game]] (Game Technical Design)
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|12.||J.62GIM00.012.1||Membuat Desain Level Game (Game Level Design)
|12.||J.62GIM00.012.1||Membuat [[Desain Level Game]] (Game Level Design)
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|13.||J.62GIM00.013.1||Membuat Desain Narasi Game (Game Narrative Design)
|13.||J.62GIM00.013.1||Membuat [[Desain Narasi Game]] (Game Narrative Design)
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|14.||J.62GIM00.014.1||Membuat Purwarupa Desain Game (Game Design Prototype)
|14.||J.62GIM00.014.1||Membuat [[Purwarupa Desain Game]] (Game Design Prototype)
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|15.||J.62GIM00.015.1||Melakukan Riset Pengguna Game (Game User Research)
|15.||J.62GIM00.015.1||Melakukan [[Riset Pengguna Game]] (Game User Research)
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|16.||J.62GIM00.016.1||Melakukan Penyesuaian Desain Game (Game Design Balancing)
|16.||J.62GIM00.016.1||Melakukan [[Penyesuaian Desain Game]] (Game Design Balancing)
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|17.||J.62GIM00.017.1||Membuat Konsep Artistik Utama Video Game (Key Concept Art)
|17.||J.62GIM00.017.1||Membuat [[Konsep Artistik Utama Video Game]] (Key Concept Art)
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|18.||J.62GIM00.018.1||Membuat Dokumen Perancangan Artistik (Art Design Document)
|18.||J.62GIM00.018.1||Membuat [[Dokumen Perancangan Artistik]] (Art Design Document)
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|19.||J.62GIM00.019.1||Merekam Gerak Model dengan Menggunakan Sensor Digital (Motion Capture)
|19.||J.62GIM00.019.1||Merekam [[Gerak Model dengan Menggunakan Sensor Digital]] (Motion Capture)
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|20.||J.62GIM00.020.1||Melakukan Integrasi Objek Statis ke Game Engine (Static Assets Integration)
|20.||J.62GIM00.020.1||Melakukan [[Integrasi Objek Statis ke Game Engine]] (Static Assets Integration)
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|21.||J.62GIM00.021.1||Melakukan Integrasi Objek Dinamis ke Game Engine (Dynamic Assets Integration)
|21.||J.62GIM00.021.1||Melakukan [[Integrasi Objek Dinamis ke Game Engine]] (''Dynamic Assets Integration'')
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|22.||J.62GIM00.022.1||Membuat Dokumen Desain Teknikal Game (Technical Design Document)
|22.||J.62GIM00.022.1||Membuat [[Dokumen Desain Teknikal Game]] (''Technical Design Document'')
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|23.||J.62GIM00.023.1||Membuat Framework Game
|23.||J.62GIM00.023.1||Membuat [[Framework Game]]
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|24.||J.62GIM00.024.1||Mengimplementasikan Game Engine
|24.||J.62GIM00.024.1||Mengimplementasikan [[Game Engine]]
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|25.||J.62GIM00.025.1||Membuat Fitur Gameplay Permainan
|25.||J.62GIM00.025.1||Membuat Fitur Gameplay Permainan
Baris 54: Baris 54:
|26.||J.62GIM00.026.1||Mengimplementasikan Fungsionalitas Tambahan pada Game Engine (Tools and Plug- in Implementation)
|26.||J.62GIM00.026.1||Mengimplementasikan Fungsionalitas Tambahan pada Game Engine (Tools and Plug- in Implementation)
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|27.||J.62GIM00.027.1||Mengimplementasikan Game Debugging
|27.||J.62GIM00.027.1||Mengimplementasikan [[Game Debugging]]
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|28.||J.62GIM00.028.1||Mengimplementasikan Optimasi Kinerja Game
|28.||J.62GIM00.028.1||Mengimplementasikan Optimasi Kinerja Game
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|29.||J.62GIM00.029.1||Melakukan Analisis Pasar (Market Research)
|29.||J.62GIM00.029.1||Melakukan [[Analisis Pasar]] (Market Research)
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|30.||J.62GIM00.030.1||Membuat Perencanaan Bisnis
|30.||J.62GIM00.030.1||Membuat Perencanaan Bisnis